Entry tags:
exsilium app
» PLAYER INFORMATION
Player NAME: Nikki
Current AGE: under 18
Player TIME ZONE: EST / GMT -5
Personal JOURNAL: n/a, pming character journal is fine
IM & SERVICE: AIM/skype: diaryxchan
Player PLURK:
ladysassacre
Current CHARACTERS: Sango (InuYasha)
» CHARACTER INFORMATION
Character NAME: Halfpipe
Canon & MEDIUM: Comic
Canon PULL-POINT: The end of the first book.
Character AGE: Never stated, but assumed between very late teens and very early twenties.
Character ABILITIES: In the words of Halfpipe's boss, Beezal, "folks in Outer City have a sophisticated palette for the energy in blood." Halfpipe is, coincidentally, a lady from Outer City. She does not appear to be very reliant on it in most ways, but it allows her to know a person's state of health and whether they have significant ancestry from the taste.
Later in canon it's also made apparent that Halfpipe possesses a latent ability to explore the Ether (psychic ocean made of thoughts and therefore all information known by anyone) via sex magic, however, it only begins to manifest when she's in the possession of the Nibiru Box. She will not have it in Exsilium, therefore making this ability mostly inapplicable unless something else should happen to trigger it.
Her survival instinct is almost a supernatural ability in itself, she's more than familiar with inflicting blunt force trauma, and she's a hell of a hooker, too.
Character HISTORY: Halfpipe's post-apocalyptic immediate world is divided into two parts: Silver City, the supposed epitome of civilization and goodness that in reality brainwashes and tracks its citizens, and Outer City, the epitome of filth and crime and dirt where the only semblance of actual freedom is available. Halfpipe is a denizen of Outer City. While details are never specifically given, it's mentioned several times that there was an Armageddon several years ago but within the lifetime of the current adult population, and that people were taken (think Rapture) during it; possibly that it was caused by a race of serpentine aliens that now occupy the earth alongside humanity. There is also a reference to 'the return of the Fallen Gods,' but whether that is literal or a metaphor remains unclear. Both Silver and Outer City have two main exports: flesh (prostitution) and blood (organs etc. in response to how polluted and filthy the environment is). The technology has the ability to be advanced, but the post-nuke state of the world makes such advancements hard to come by.
The story opens with Halfpipe and her roommate, Angelfuck, in the brothel owned by Beezal. After a somewhat morbid dialogue involving the sex appeal of facial mutilation, their conversation is interrupted by the entrance of Dr. Mulciber, whom Halfpipe immediately greets cheerfully and embraces. He brings a gift of a package of blood for the two to sell.
Mulciber is a man who possesses the rare ability of accessing the Ether--a psychic ocean of information--as well as other talents through the power of sex magic. Sex magic is pretty straightforward: get off, achieve desired affect. With Halfpipe's help, Mulciber enters the Ether, has a vision, and whispers to Halfpipe, "don't let her kill the boy."
At this point the three in the room are interrupted by commotion announcing the entrance of Dragos, "son of Bafomet, heir to her throne and last of the eartbound reptilians, whose mother's death brought about a rain of blood for a thousand days." He has been seeking Beezal, Halfpipe's pimp and a trafficker of stolen goods, for reasons unknown. Angelfuck and Halfpipe escape while Mulciber keeps his guards at bay, after which Dragos goes for Beezal. After a brief struggle, Dragos casts Beezal away and takes what he's been looking for--the mysterious Nibiru Box.
In an attempt to get back into Beezal's good graces after fleeing, Angelfuck and Halfpipe book a client that's head of a Silver City orphanage, named Dr. West. In another display of sex magic of a different kind, Angelfuck is able to kill West almost immediately. The two hookers are not here to get paid for sex--they're here to get paid for selling their "client's" organs. As they leave, they are interrupted by a teenage boy that had been hiding in the room where West was killed, who proposes trading them a safe route out for their help in procuring a heart to fit a teenage girl. Instead of following through, Angelfuck beats Tommy savagely with a crowbar; Halfpipe remembers Mulciber's words saying "don't let her kill the boy" and stops her, claiming that he's dead and his blood tastes awful (even though it's actually the freshest she's ever tasted) so that harvesting his organs is pointless. The two hookers leave, and Tommy wakes up to follow them.
When Halfpipe next sees Tommy, it's in a room in the brothel; he's fallen into Beezal's clutches, and Beezal is notorious for her appetite towards abusing those with particularly fresh blood. Halfpipe, on janitor duty, is sent in to clean Tommy up before Beezal begins. Knowing the horrors that lay in store for him, she leaves open an air shaft as she exits. Tommy later finds this exit and makes it to where Halfpipe waits with Mulciber. Mulciber then reveals that he is a member of the Burnt, an order of powerful, supposedly celibate monks who spurn cybernetic enhancements, that Tommy was attempting to join before he met Halfpipe. She helps Mulciber to have another vision, which reveals something about Tommy's quest for a heart compatible with a fourteen-year-old girl (Lucy, Tommy's sister) and that the heart he needs belongs to the son of Starkiller, a figure of myth.
This doesn't seem to coincide with Mulciber's quest for the Nibiru Box, the stolen artifact that is "sort of a radio transmitter." While Mulciber tastes Tommy's blood to test his ancestry (again, his blood is insanely pure and high-inducing), Beezal busts into the safe room. She brands Halfpipe a traitor and nearly chokes her under a boot while Tommy pleads for her life in exchange for him finding the Nibiru Box for her. Beezal only laughs and injects Tommy with a mutated strain of metarachnoid larvae that will hatch and eat him alive from the inside after a week without the proper antidote. This, not Halfpipe, will be Tommy's motivation for returning the Box; and before Beezal leaves the three to their own devices, she slashes Halfpipe brutally across the face and proclaims her fired.
Later on, Tommy and Halfpipe have their injuries repaired by a doctor, and Halfpipe, unhappy with the unsightly scars on her face, goes to get them tattooed over. She meets up with Tommy and Mulciber again at a bar, where they are on the run from Silver City police because they tried to get involved with a bounty hunter called Soledad for help locating the Box. The four of them hitch a ride in the truck of the music group playing at the bar and head towards Guernica, one of the famous concentration camps of the Silent War, under which are catacombs that once housed an ancient goddess. Once there, Halfpipe and Tommy converse for a while, and Halfpipe remarks that she "isn't educated;" this doesn't stop her from later being the one to discover a hidden entrance from the concentration camp to the tunnels underneath.
A lot of exploring and a deal with a death god later, Soledad has left the group to chase after a rare beast in the caves, and Mulciber forges ahead into Dragos' lair. Halfpipe and Tommy follow him in just in time to see Dragos slam him to the ground, stab him with a legendary sword famous for separating souls from bodies, and then toss him into a pit with a multitude of cannibal zombie virgins. By the time Halfpipe and Tommy are thrown down there as well (though with a torch and the Nibiru Box), Mulciber is only a pile of bones that the two of them use as weapons to fend off the crazed, monstrous women in the pit. Tommy must try to save them by shifting the molecules in the giant locked door--a skill Mulciber has been trying to teach him--but can't accomplish it until Halfpipe literally bites his finger off to dispose of a tracking ring that won't go through. Tommy manages to unlock the door, only to lose his concentration while his arm is still shifting through the door... after which he finds himself missing an arm. It's left to Halfpipe to drag him out of the room, where Soledad is waiting with the head of the beast she'd been chasing. Soledad then enters the room and shoots every one of the monstrous women inside, and takes the Nibiru Box, too.
The three of them stumble out to the surface and Guernica, only to be confronted by Silver City helicopters.
Character PERSONALITY: Halfpipe is a product of her environment; filthy, desperate, morbid, morally degenerate and totally guiltless. She herself exhibits several corresponding qualities. For example, she is perhaps one of the most verbally morbid and brutally realistic characters displayed in the series, frequently talking about subjects including but not limited to mutilation, murder and genocide, sex(ual abuse), her own often unfortunate circumstances that include all of the previous, and more; usually through a cynical joke, a philosophical question, or a passé reference. Nothing is sacred to Outer City and nothing is sacred to Halfpipe, for the most part.
She is sarcastic, sassy and witty, playful and playfully insulting. Her sense of humor is vast and nearly all-encompassing, and she's as likely to laugh at amusing names for things as she is jokes about her recently-dead father figure. Crimes that normal people might consider unspeakable such as murder, rape, mutilation, and more are parts of her daily life as a hooker moonlighting as a murderer who sells the organs of her victims. She commits these acts out of necessity rather than desire, but the fact that she shows little guilt over murdering a stranger (albeit a terrible one) and makes sardonic comments throughout the harvest of his innards definitely says something about her. If she has anything that could count as a moral compass, it is rather skewed.
This isn't to say that she is all bad. When Halfpipe cares about someone, she cares deeply and unconditionally, and there's little to nothing she won't do for their sake--even if it means a little self-mutilation along the way (see: helping Mulciber and Tommy throughout the series' adventure). She is quick-thinking and bright, calculating and cunning. Despite being "not educated" in her own words, she reacts lightning-fast to nearly unthinkable situations, able to compartmentalize to fit her own interests. She has a survival instinct that is pretty freakin' nuts and will avoid violent conflict when possible, but when she does find herself in deep shit she is remarkably brave and, if not imperturbable, at least she is never immovable.
One of the most remarkable things about Halfpipe is her recurring vibrancy. She is one of the characters with the widest and most expressive emotional range in the series, especially considering that she's from Outer City, where that kind of thing gets stamped out of you at an early age. When she smiles it's like the stars coming out, and despite all of the shit that happens in the world and to her specifically, she can laugh genuinely and happily when the situation calls for it. Her shock is always profound (even if it seems like she should expect some of the terrible surprises that come at her), if often short-lived in favor of survival. Her flirtation is playful and compelling and professionally effective, just as her sincerity is wide-eyed and earnest. Her grief, while fierce, is also short-lived because if it wasn't, she would live in a constant state of grief. Her anger is explosive and righteous. And despite being a criminal in a world of filth, she is a shrewd enough judge of character to idolize and protect the idealistic good and to loathe (if tolerate) the truly despicable. Her judgment dictates whether or not she trusts certain people and, based on that, whether or not she grows to truly care for them. For her, fondness/association and caring are two different animals.
As long as it won't land her in particularly deep shit, Halfpipe is usually one to speak her mind and take very little nonsense. She has few fuses, but they are short. She is verbally protective of her loved ones and their actions, and prideful and vain about her own particular skill set and her appearance. Someone's past (and possibly future) crimes will make far less of a difference to Halfpipe than will the way they treat her and her friends. She will tolerate and go along with a whole lot of picking-on and mostly-pseudo-insults, but once serious threats or criticism start to happen she's done.
She can be fast-paced and impatient like the city she lives in, but she also seems to have a soft spot for sweet kids with good intentions, bad luck, and a persistent streak; i.e., she's fully capable of compassion when it won't actively hurt her (and sometimes even when it will). And on the same note, she's not afraid to use every bit of advantage available to her to get what she wants.
To summarize, the mun has always fondly referred to Halfpipe as an organ-stealing hooker with a heart of gold, because it embodies both her good and bad qualities and shows the enigma she often presents.
» EXSILIUM INFORMATION
Chosen WEAPON: Halfpipe has stated canonically that, to her, sex represents power. So she's probably going to pick, well, that: the ability to manipulate people through sex. At first it'd be likely that she'd only be able to influence emotions, but I'm hoping that she could graduate to influencing people towards certain actions, then fully forcing them to do things, etc.; the effects lasting longer and longer as her weapon evolves, going from hours to days to weeks, even. (Please see 'additional notes' for concerns addressing this section.)
Character INVENTORY: Essentially nothing but the (minimal) clothes on her back.
» SAMPLES
First PERSON: [The feed opens with a strange sight: a girl with pink hair and pink eyes and strange blue tattoos on her face, peering curiously into the tablet, looking exhausted and a little beat up despite her exotic attractiveness. She's only shoulders-up on the feed, but the lack of clothing on those shoulders makes it clear she's not dressed anywhere near appropriately for the weather.]
Nice piece of work, this thing. Standard issue, personal use... plus an apartment with no rent and an allowance. [She glances up at the drizzling rain.] I mean, I could do without the weather and the weird looks I've been getting, but...
For something that kidnaps people into another dimension to have 'em fight an intergalactic time war, these Initiative people do a fuckin' bang-up job of spoiling a girl.
[She cracks a big smile.]
Anyway, hey. I'm Halfpipe. And I believe I've got roomies to locate.
Third PERSON: There was pretty much one immediate flaw with the world of Exsilium in comparison to Outer City: at least there, it didn't rain all the damn time. Here, Halfpipe was forced to modify her wardrobe to avoid catching a cold. But everything else was the same, or similar: the filthy water and air; the dismal cityscape; the abundance of empty-shell poor people selling outdated tech; a villain looming over the brink, ready to upset all of life as it was known. Halfpipe hadn't had the time or inclination to check on the organ trade in the black market, but she saw the hookers on their corners and knew that they were pretty much the same, too.
Amazing how similar dystopias could be.
Here, though, there was some semblance of authority. With all her mentoring from Dr. Mulciber, she knew better than to think it was a good thing that it was there; she was an anarchist at heart. But it was so nice to have her needs met with extra perks at every turn without having to do much of anything but hang around. She wasn't even a combat soldier; her purpose, should she choose to fulfill it, would be more diplomatic than anything. And if the Initiative saw her as little more than a super-hooker, well, at least they didn't act like it.
There was luxury here that she hadn't had in years. She'd met many people who had vehemently disagreed with that, who found it unfathomable that she liked it here. But really, when those people had never known the desperation of Outer City, how could they even say that? How could they ever imagine or realize how good they had it here?
For god's sake, you couldn't even die for real. They were practically immortal here. And whenever someone was sent home, their lives continued uninterrupted in their own timeline.
Perhaps there was a lot on the line. The survival of worlds. And on some levels, that did speak to Halfpipe. Not that her world was particularly worthy of salvation, but she knew that others probably were. And she would do her part to try to help with this goal.
But something within her dreaded the prospect of returning to the post-nuke wasteland she called home, where Mulciber was dead and nothing was left for her but a nervous teenage boy with spiders in his veins and a hardass of a bounty hunter with cold eyes.
Where nothing was left for her but a mission she had a nagging feeling she wouldn't see the end of.
» ADDITIONAL NOTES
Because I am under 18 (and have about zero interest in smut tbh), there will be no actual playing-out of Halfpipe having sex; just handwaving or fade-to-black. No worries, mods, I'm not out to cause a ruckus. 8')
If the mods still find this inappropriate, I will come up with an IC reason to change Halfpipe's weapon of choice!
Player NAME: Nikki
Current AGE: under 18
Player TIME ZONE: EST / GMT -5
Personal JOURNAL: n/a, pming character journal is fine
IM & SERVICE: AIM/skype: diaryxchan
Player PLURK:
Current CHARACTERS: Sango (InuYasha)
» CHARACTER INFORMATION
Character NAME: Halfpipe
Canon & MEDIUM: Comic
Canon PULL-POINT: The end of the first book.
Character AGE: Never stated, but assumed between very late teens and very early twenties.
Character ABILITIES: In the words of Halfpipe's boss, Beezal, "folks in Outer City have a sophisticated palette for the energy in blood." Halfpipe is, coincidentally, a lady from Outer City. She does not appear to be very reliant on it in most ways, but it allows her to know a person's state of health and whether they have significant ancestry from the taste.
Later in canon it's also made apparent that Halfpipe possesses a latent ability to explore the Ether (psychic ocean made of thoughts and therefore all information known by anyone) via sex magic, however, it only begins to manifest when she's in the possession of the Nibiru Box. She will not have it in Exsilium, therefore making this ability mostly inapplicable unless something else should happen to trigger it.
Her survival instinct is almost a supernatural ability in itself, she's more than familiar with inflicting blunt force trauma, and she's a hell of a hooker, too.
Character HISTORY: Halfpipe's post-apocalyptic immediate world is divided into two parts: Silver City, the supposed epitome of civilization and goodness that in reality brainwashes and tracks its citizens, and Outer City, the epitome of filth and crime and dirt where the only semblance of actual freedom is available. Halfpipe is a denizen of Outer City. While details are never specifically given, it's mentioned several times that there was an Armageddon several years ago but within the lifetime of the current adult population, and that people were taken (think Rapture) during it; possibly that it was caused by a race of serpentine aliens that now occupy the earth alongside humanity. There is also a reference to 'the return of the Fallen Gods,' but whether that is literal or a metaphor remains unclear. Both Silver and Outer City have two main exports: flesh (prostitution) and blood (organs etc. in response to how polluted and filthy the environment is). The technology has the ability to be advanced, but the post-nuke state of the world makes such advancements hard to come by.
The story opens with Halfpipe and her roommate, Angelfuck, in the brothel owned by Beezal. After a somewhat morbid dialogue involving the sex appeal of facial mutilation, their conversation is interrupted by the entrance of Dr. Mulciber, whom Halfpipe immediately greets cheerfully and embraces. He brings a gift of a package of blood for the two to sell.
Mulciber is a man who possesses the rare ability of accessing the Ether--a psychic ocean of information--as well as other talents through the power of sex magic. Sex magic is pretty straightforward: get off, achieve desired affect. With Halfpipe's help, Mulciber enters the Ether, has a vision, and whispers to Halfpipe, "don't let her kill the boy."
At this point the three in the room are interrupted by commotion announcing the entrance of Dragos, "son of Bafomet, heir to her throne and last of the eartbound reptilians, whose mother's death brought about a rain of blood for a thousand days." He has been seeking Beezal, Halfpipe's pimp and a trafficker of stolen goods, for reasons unknown. Angelfuck and Halfpipe escape while Mulciber keeps his guards at bay, after which Dragos goes for Beezal. After a brief struggle, Dragos casts Beezal away and takes what he's been looking for--the mysterious Nibiru Box.
In an attempt to get back into Beezal's good graces after fleeing, Angelfuck and Halfpipe book a client that's head of a Silver City orphanage, named Dr. West. In another display of sex magic of a different kind, Angelfuck is able to kill West almost immediately. The two hookers are not here to get paid for sex--they're here to get paid for selling their "client's" organs. As they leave, they are interrupted by a teenage boy that had been hiding in the room where West was killed, who proposes trading them a safe route out for their help in procuring a heart to fit a teenage girl. Instead of following through, Angelfuck beats Tommy savagely with a crowbar; Halfpipe remembers Mulciber's words saying "don't let her kill the boy" and stops her, claiming that he's dead and his blood tastes awful (even though it's actually the freshest she's ever tasted) so that harvesting his organs is pointless. The two hookers leave, and Tommy wakes up to follow them.
When Halfpipe next sees Tommy, it's in a room in the brothel; he's fallen into Beezal's clutches, and Beezal is notorious for her appetite towards abusing those with particularly fresh blood. Halfpipe, on janitor duty, is sent in to clean Tommy up before Beezal begins. Knowing the horrors that lay in store for him, she leaves open an air shaft as she exits. Tommy later finds this exit and makes it to where Halfpipe waits with Mulciber. Mulciber then reveals that he is a member of the Burnt, an order of powerful, supposedly celibate monks who spurn cybernetic enhancements, that Tommy was attempting to join before he met Halfpipe. She helps Mulciber to have another vision, which reveals something about Tommy's quest for a heart compatible with a fourteen-year-old girl (Lucy, Tommy's sister) and that the heart he needs belongs to the son of Starkiller, a figure of myth.
This doesn't seem to coincide with Mulciber's quest for the Nibiru Box, the stolen artifact that is "sort of a radio transmitter." While Mulciber tastes Tommy's blood to test his ancestry (again, his blood is insanely pure and high-inducing), Beezal busts into the safe room. She brands Halfpipe a traitor and nearly chokes her under a boot while Tommy pleads for her life in exchange for him finding the Nibiru Box for her. Beezal only laughs and injects Tommy with a mutated strain of metarachnoid larvae that will hatch and eat him alive from the inside after a week without the proper antidote. This, not Halfpipe, will be Tommy's motivation for returning the Box; and before Beezal leaves the three to their own devices, she slashes Halfpipe brutally across the face and proclaims her fired.
Later on, Tommy and Halfpipe have their injuries repaired by a doctor, and Halfpipe, unhappy with the unsightly scars on her face, goes to get them tattooed over. She meets up with Tommy and Mulciber again at a bar, where they are on the run from Silver City police because they tried to get involved with a bounty hunter called Soledad for help locating the Box. The four of them hitch a ride in the truck of the music group playing at the bar and head towards Guernica, one of the famous concentration camps of the Silent War, under which are catacombs that once housed an ancient goddess. Once there, Halfpipe and Tommy converse for a while, and Halfpipe remarks that she "isn't educated;" this doesn't stop her from later being the one to discover a hidden entrance from the concentration camp to the tunnels underneath.
A lot of exploring and a deal with a death god later, Soledad has left the group to chase after a rare beast in the caves, and Mulciber forges ahead into Dragos' lair. Halfpipe and Tommy follow him in just in time to see Dragos slam him to the ground, stab him with a legendary sword famous for separating souls from bodies, and then toss him into a pit with a multitude of cannibal zombie virgins. By the time Halfpipe and Tommy are thrown down there as well (though with a torch and the Nibiru Box), Mulciber is only a pile of bones that the two of them use as weapons to fend off the crazed, monstrous women in the pit. Tommy must try to save them by shifting the molecules in the giant locked door--a skill Mulciber has been trying to teach him--but can't accomplish it until Halfpipe literally bites his finger off to dispose of a tracking ring that won't go through. Tommy manages to unlock the door, only to lose his concentration while his arm is still shifting through the door... after which he finds himself missing an arm. It's left to Halfpipe to drag him out of the room, where Soledad is waiting with the head of the beast she'd been chasing. Soledad then enters the room and shoots every one of the monstrous women inside, and takes the Nibiru Box, too.
The three of them stumble out to the surface and Guernica, only to be confronted by Silver City helicopters.
Character PERSONALITY: Halfpipe is a product of her environment; filthy, desperate, morbid, morally degenerate and totally guiltless. She herself exhibits several corresponding qualities. For example, she is perhaps one of the most verbally morbid and brutally realistic characters displayed in the series, frequently talking about subjects including but not limited to mutilation, murder and genocide, sex(ual abuse), her own often unfortunate circumstances that include all of the previous, and more; usually through a cynical joke, a philosophical question, or a passé reference. Nothing is sacred to Outer City and nothing is sacred to Halfpipe, for the most part.
She is sarcastic, sassy and witty, playful and playfully insulting. Her sense of humor is vast and nearly all-encompassing, and she's as likely to laugh at amusing names for things as she is jokes about her recently-dead father figure. Crimes that normal people might consider unspeakable such as murder, rape, mutilation, and more are parts of her daily life as a hooker moonlighting as a murderer who sells the organs of her victims. She commits these acts out of necessity rather than desire, but the fact that she shows little guilt over murdering a stranger (albeit a terrible one) and makes sardonic comments throughout the harvest of his innards definitely says something about her. If she has anything that could count as a moral compass, it is rather skewed.
This isn't to say that she is all bad. When Halfpipe cares about someone, she cares deeply and unconditionally, and there's little to nothing she won't do for their sake--even if it means a little self-mutilation along the way (see: helping Mulciber and Tommy throughout the series' adventure). She is quick-thinking and bright, calculating and cunning. Despite being "not educated" in her own words, she reacts lightning-fast to nearly unthinkable situations, able to compartmentalize to fit her own interests. She has a survival instinct that is pretty freakin' nuts and will avoid violent conflict when possible, but when she does find herself in deep shit she is remarkably brave and, if not imperturbable, at least she is never immovable.
One of the most remarkable things about Halfpipe is her recurring vibrancy. She is one of the characters with the widest and most expressive emotional range in the series, especially considering that she's from Outer City, where that kind of thing gets stamped out of you at an early age. When she smiles it's like the stars coming out, and despite all of the shit that happens in the world and to her specifically, she can laugh genuinely and happily when the situation calls for it. Her shock is always profound (even if it seems like she should expect some of the terrible surprises that come at her), if often short-lived in favor of survival. Her flirtation is playful and compelling and professionally effective, just as her sincerity is wide-eyed and earnest. Her grief, while fierce, is also short-lived because if it wasn't, she would live in a constant state of grief. Her anger is explosive and righteous. And despite being a criminal in a world of filth, she is a shrewd enough judge of character to idolize and protect the idealistic good and to loathe (if tolerate) the truly despicable. Her judgment dictates whether or not she trusts certain people and, based on that, whether or not she grows to truly care for them. For her, fondness/association and caring are two different animals.
As long as it won't land her in particularly deep shit, Halfpipe is usually one to speak her mind and take very little nonsense. She has few fuses, but they are short. She is verbally protective of her loved ones and their actions, and prideful and vain about her own particular skill set and her appearance. Someone's past (and possibly future) crimes will make far less of a difference to Halfpipe than will the way they treat her and her friends. She will tolerate and go along with a whole lot of picking-on and mostly-pseudo-insults, but once serious threats or criticism start to happen she's done.
She can be fast-paced and impatient like the city she lives in, but she also seems to have a soft spot for sweet kids with good intentions, bad luck, and a persistent streak; i.e., she's fully capable of compassion when it won't actively hurt her (and sometimes even when it will). And on the same note, she's not afraid to use every bit of advantage available to her to get what she wants.
To summarize, the mun has always fondly referred to Halfpipe as an organ-stealing hooker with a heart of gold, because it embodies both her good and bad qualities and shows the enigma she often presents.
» EXSILIUM INFORMATION
Chosen WEAPON: Halfpipe has stated canonically that, to her, sex represents power. So she's probably going to pick, well, that: the ability to manipulate people through sex. At first it'd be likely that she'd only be able to influence emotions, but I'm hoping that she could graduate to influencing people towards certain actions, then fully forcing them to do things, etc.; the effects lasting longer and longer as her weapon evolves, going from hours to days to weeks, even. (Please see 'additional notes' for concerns addressing this section.)
Character INVENTORY: Essentially nothing but the (minimal) clothes on her back.
» SAMPLES
First PERSON: [The feed opens with a strange sight: a girl with pink hair and pink eyes and strange blue tattoos on her face, peering curiously into the tablet, looking exhausted and a little beat up despite her exotic attractiveness. She's only shoulders-up on the feed, but the lack of clothing on those shoulders makes it clear she's not dressed anywhere near appropriately for the weather.]
Nice piece of work, this thing. Standard issue, personal use... plus an apartment with no rent and an allowance. [She glances up at the drizzling rain.] I mean, I could do without the weather and the weird looks I've been getting, but...
For something that kidnaps people into another dimension to have 'em fight an intergalactic time war, these Initiative people do a fuckin' bang-up job of spoiling a girl.
[She cracks a big smile.]
Anyway, hey. I'm Halfpipe. And I believe I've got roomies to locate.
Third PERSON: There was pretty much one immediate flaw with the world of Exsilium in comparison to Outer City: at least there, it didn't rain all the damn time. Here, Halfpipe was forced to modify her wardrobe to avoid catching a cold. But everything else was the same, or similar: the filthy water and air; the dismal cityscape; the abundance of empty-shell poor people selling outdated tech; a villain looming over the brink, ready to upset all of life as it was known. Halfpipe hadn't had the time or inclination to check on the organ trade in the black market, but she saw the hookers on their corners and knew that they were pretty much the same, too.
Amazing how similar dystopias could be.
Here, though, there was some semblance of authority. With all her mentoring from Dr. Mulciber, she knew better than to think it was a good thing that it was there; she was an anarchist at heart. But it was so nice to have her needs met with extra perks at every turn without having to do much of anything but hang around. She wasn't even a combat soldier; her purpose, should she choose to fulfill it, would be more diplomatic than anything. And if the Initiative saw her as little more than a super-hooker, well, at least they didn't act like it.
There was luxury here that she hadn't had in years. She'd met many people who had vehemently disagreed with that, who found it unfathomable that she liked it here. But really, when those people had never known the desperation of Outer City, how could they even say that? How could they ever imagine or realize how good they had it here?
For god's sake, you couldn't even die for real. They were practically immortal here. And whenever someone was sent home, their lives continued uninterrupted in their own timeline.
Perhaps there was a lot on the line. The survival of worlds. And on some levels, that did speak to Halfpipe. Not that her world was particularly worthy of salvation, but she knew that others probably were. And she would do her part to try to help with this goal.
But something within her dreaded the prospect of returning to the post-nuke wasteland she called home, where Mulciber was dead and nothing was left for her but a nervous teenage boy with spiders in his veins and a hardass of a bounty hunter with cold eyes.
Where nothing was left for her but a mission she had a nagging feeling she wouldn't see the end of.
» ADDITIONAL NOTES
Because I am under 18 (and have about zero interest in smut tbh), there will be no actual playing-out of Halfpipe having sex; just handwaving or fade-to-black. No worries, mods, I'm not out to cause a ruckus. 8')
If the mods still find this inappropriate, I will come up with an IC reason to change Halfpipe's weapon of choice!